All posts by caperaway

About caperaway

I’m a publisher writer of graphic novels and short fiction. Published works include Acts of Violence: An Anthology of Crime Comics, The Grim Collection, Black Salt, and Psychosis.

Board Game Arrivals (Week of November 7)

ComicReaders received several new board games this week and several bestselling games were restocked after being unavailable for a number of months.


Ticket to Ride: Rails & Sails (read more)

Overkill The Halloween Slasher Party Game: Arguably two weeks late (because Halloween was almost two weeks ago), Overkill is a party game driven by cards where you compete to create the most ridiculous horror-movie inspired kill.

Tiny Epic Western: The Tiny Epic family of board games is a well-reviewed series of games that apply various genres onto a core set of game mechanics. Tiny Epic is often a Kickstarter darling and it was no different with Tiny Epic Western. If you missed the Kickstarter do not despair because the game is now available at ComicReaders.

Burger Up: Did you ever flip burgers at a fast food joint or work a grill at a greasy spoon? Well, now you relieve those halycon days with Burger Up, a card matching puzzle game that looks to recreate the art of making burgers. There is an expansion out, too: Burgers of the World!

Zany Penguins: In this card game, your tribe of penguins is trying to take over the control of Earth. Unfortunately, other players’ tribes want to do this, too. This looks like a crazy little game for the family.

Junk Art: There are 10 different ways to play this game all out of the one box, all based on the idea of building “art” out of junk– the junk being wooden pieces of various shapes, sizes and colours. We here at ComicReaders dig a good dexterity game. Junk Art looks like it wants to be in the same family as Bandau, Hamsterolle, Villa Paletti, and others games of that ilk.

Escape from Colditz Anniversary Edition: One player are the German guards. The other players are officers hoping to get their prisoners to escape the infamous Nazi prison Colditz. This classic from the 70s gets a deluxe anniversary printing. The original game was developed by Brian Degas in collaboration with Major P R Reid, a British Army officer who was held at and eventually escaped the real Colditz Castle.

Arkham Horror The Card Game: Arkham Horror is the latest edition to Fantasy Flight Games’ series of Living Card Games (LCG). This family of games already includes Netrunner, Star Wars, Lord of the Rings and Game of Thrones. To us, Arkham Horror seems like a replacement for the discontinued Call of Cthulhu (LCG).

The Others: CMON Limited (Cool Mini Or Not) has enjoyed numerous successes with their miniatures-based board games such as Blood Rage, Zombicide and Zombicide Black Plague. The Others is one of their more recent releases which was originally a Kickstarter but is now available in stores such as ComicReaders. A very detailed description of the game came be found on

The Mysterious Forest: The Mysterious Forest is a cooperative memory game inspired by The Wormworld Saga.

Queen Games Releases: Other new releases this week include a number of games from Queen Games, including London Markets, Liguria, World Monuments, and Risky Adventure.


Camel Up: You are spectators to a Camel race, placing bets on the outcome and manipulating the progress of the race. A fantastic party game that does not feel like a party game.

Carcassonne Big Box: This edition of the “Big Box” contains Carcassonne, 7-8 player extension, The River, Inns & Cathedrals, Trades & Builders, Wheel of Fortune, and Hills & Sheep.

T.I.M.E Stories: You are members of a team of psychic, time-travelling investigators charged with sending your consciousness into the past to prevent a temporal calamities. When you play this game, you will fail, and then you restart the game, taking what you’ve learned to advance the game. And then you fail. And then you take what you learned to advance the game. You do this until you succeed. And then you go buy one of the expansions which presents you with a new case to unravel. T.I.M.E Stories is the game no one talks about because they don’t want to ruin the experience for you.

Karuba: This 2016 Spiel des Jahres nominee has sold out almost immediately the two previous times we received it. If you’ve been wanting this one please don’t wait too long to pick it up.

Note: ComicReaders receives new product several times during any given week. We do not post all new releases or all restocked games, comic, graphic novels, toys, etc. The best way to see our selection is to visit our stores. You can also call with inquires. 

Ticket to Ride: Rails & Sails


Ticket to Ride: Rails & Sails is the latest edition to the Ticket to Ride family of board games.  This stand-alone game includes a world map, meaning you will have to move across water, which is where sails come in. Ticket to Ride: Rails & Sails has similar game mechanics as classic Ticket to Ride, but some new mechanics, too, including separate train and ships decks, and some route cards that include more than 2 cities.

We anticipate Ticket to Ride: Rails & Sails to be a hot item during the holiday shopping season. Ticket to Ride has been a best-selling game for families during this period for several years so we expect the same for Rails & Sails.

Magic: The Gathering League


ComicReaders Downtown is starting a MTG League that will run every Saturday in November 2016 from 12pm – 5pm. Details can be found on and ComicReaders’ MTG Facebook page, including format, entry fee and prize list. ComicReaders’ participation in this League gives us access to 30 premium, foil, double-sided, promo token cards. These will arrive after the League wraps, but will be reserved for active participants of the League. (Any extras will be used as prizes at future events.) You can sign-up for the League by expressing your interest at FNM, contacting the store through social media or old school telephone (306-779-0900).

Weekly Wanderlust – April 5, 2013

Weekly Wanderlust typically features reviews of comics released in the current week, but this one is a selection of comics from recent past weeks.

comeback5Comeback #5 (of 5)
Image Comics
(w) Ed Brisson
(a) Michael Walsh

Ed Brisson’s time-travelling miniseries comes to a close. The best thing I can say about Comeback is that it is not a mind-f… that collapses under the weight of its own ambitions.

Brisson’s time-travel plot is tight. Few characters. A narrow window of time. Simplistic, really, if you boil it down to the essentials, which are this: Time travel is illegal. A Federal agent is trying to shut down an organization using it to profit from people that would pay a lot of money to reclaim the lives of recently departed loved ones. And, wisely, Brisson presents us with a few simple, logical rules of how time travel works in his world.

Continue reading Weekly Wanderlust – April 5, 2013

Weekly Wanderlust – Shipped January 16, 2013

billy_loch4Billy the Kid’s Old Timey Oddities and the Orm of Loch Ness
Dark Horse Comics
(w) Eric Powell w/ Tracy Marsh
(a) Kyle Hotz

FC 32 pgs $3.50

The creator of The Goon, one of my favorite ongoing series, and artist Kyle Hotz decided to team Billy the Kid of western legend with sideshow freaks and set them on a series of self-contained adventures in which they fight and protect other grotesqueries. Each features a title that is a mouthful, beginning always with Billy the Kid’s Old Timey Oddities.

The Orm of Loch Ness comes to an end and it does so in a way that holds true to the tone of this particular adventure. There is always violence and dread in these comics, but those are usually tempered by Billy’s tom-foolery. That comedy, I found, has all but disappeared. The result is a tense read with ghastly shocks throughout.

I’m not complaining. (Chad Boudreau) Continue reading Weekly Wanderlust – Shipped January 16, 2013

Weekly Wanderlust – Shipped January 9, 2013

I celebrated my first year as a comic shop owner and the anniversary has gotten me nostalgic. I think back to when I was just a customer at ComicReaders on Grant Road and that leads me to fond memories of writing for I interviewed comic creators and wrote reviews, blurbs of which would sometimes eventually adorn back or even front covers. I still have a print out of the email Roman Dirge sent me after he found my review of Lenore online, and, to this day, if you look at a collection of Elephantmen you will find a snippet of a review I wrote.

In honour of those good times, I shake the dust off Weekly Wanderlust—a weekly column in which regulars like Hnetka, Tillusz, Boudreau, Cameron, Hintze, Brennan, and others told comic readers what they thought about the current week’s releases. Continue reading Weekly Wanderlust – Shipped January 9, 2013

Holiday Hours

Long weekend holiday hours are as follows:

ComicReaders Downtown
Friday, June 29: 10am – 9pm
Saturday, June 30: 10am – 5pm
Sunday, July 1: Closed
Monday, July 2: 12pm – 5pm

ComicReaders South
Friday, June 29: 10am – 6pm
Saturday, June 30: 10am – 5pm
Sunday, July 1: 12pm – 5pm
Monday, July 2: 12pm – 5pm

Flash Point: Fire Rescue

I had a long-time customer tell me the other day that Flash Point: Fire Rescue has become his go-to game for co-operative play. This was a big announcement because for years his favorite co-operative game was Pandemic, a game many of you readers will know as an excellent co-operative game.

But, you know, I think he might be right…

In Flash Point: Fire Rescue, players are members of a firefighting brigade. The game board is a map of a home— like a detailed blueprint. Around the outer edge of the board outside the home are numbered squares representing the street, sidewalk and lawn. At the beginning of the game, firefighters arrive on the scene of a fire. Inside the home—the exact location unknown—are a number of occupants. Players win by rescuing a predetermined number of occupants. Players lose if four occupants are consumed by the flames or if the building becomes structurally unsound and collapses.

Continue reading Flash Point: Fire Rescue